Compute the skeleton of a region.
skeleton computes the skeleton, i.e., the medial axis of the input regions. The skeleton is constructed in a way that each point on it can be seen as the center point of a circle with the largest radius possible while still being completely contained in the region.
|
Region (input_object) |
region(-array) -> object |
| Region to be thinned. | |
|
Skeleton (output_object) |
region(-array) -> object |
| Resulting skeleton. | |
| Number of elements: Skeleton == Region | |
Let F be the area of the enclosing rectangle of the input region. Then the runtime complexity is O(F) (per region).
skeleton returns 2 (H_MSG_TRUE) if all parameters are correct. The behavior in case of empty input (no regions given) can be set via set_system('no_object_result',<Result>) and the behavior in case of an empty input region via set_system('empty_region_result',<Result>). If necessary, an exception handling is raised.
skeleton is reentrant and automatically parallelized (on tuple level).
sobel_amp, edges_image, bandpass_image, threshold, hysteresis_threshold
gray_skeleton, sobel_amp, edges_image, roberts, bandpass_image, threshold
Eckardt, U. ``Verdünnung mit Perfekten Punkten'', Proceedings 10. DAGM-Symposium, IFB 180, Zurich, 1988
Foundation